Clone Wars Stances and Effects Mod (V6)

By Hirman
Date: 11-14-2009
Version: V6

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Hirman's CLONEWARS MOD V6

Author: Hirman

Recommended DownLoads: JA+ 2.3, Movie Battles II,TK-231's Special Effects Mod, Pakscape

Description: this mod alters the games animations and stances..alot. Looking for a more familiar feeling like in battefront, EPIII the game, or jedi power battles? well this is that mod bringing new stances and swings, jumps, taunts, running, walking, the list goes on. also included in the mod is new lightning effects, saber blades, and clashing effects along with new sounds for all of that. plus star wars hilt overwrites that have their own specific qualities for each. Sounds complicated? well to make it more complex I have made it compatible with Moviebattles II, forcemod3, Ja+. The previous versions of the this mod share some of the same stuff although added tweaks and a few changes here and there make it better.I have scrapped the OJP feature more likely due to that projects work is so hard and fast that I dont want to mess with it.

If for whatever reason you'd like to remove some of the added animations feel free to just use pakscape and copy the base animations you would want and replace it in the CW6 animation.cfg A more detailed process can be given if you just PM me. :p

Thanks to: makers dragon software for giving me the tool to do this, Don Kain for his work so long ago, JA+ team, MBII team.

Install:

There Are 4 ways to install this mod along with the file.go your gamedata directory and install them in any of the listed ways depending upon what you want to use it for.PLEASE DO ONLY ONE AT A TIME SINCE IT DOESNT HURT COMPATIBLITY UNLESS YOU KNOW WHAT YOU"RE DOING!

Jedi ACadmeny single/multiplayer

zzzCLONEWARSMODV6BASE.pk3 -> base
zzzcw_v5oldswings.pk3 OR zzzcw_v5newswings.pk3 -> base

FORCEMOD III-included in forcemod3 2.4 at www.phrgempire.com

zzzCLONEWARSMODV6BASE.pk3 -> base
zzzcw_v6oldswings.pk3 OR zzzcw_v6newswings.pk3 -> base

MOVIEBATTLES II

zzzCLONEWARSMODV6BASE.pk3 > base
zzMBmodels0.pk3 from MB2 folder-> remove from MBII folder to a backup folder
zzMBmodels0.pk3 from CW6 -> MBII folder


Jedi Academy plus 2.3

CLONEWARSMODV5BASE.pk3 > base
JA+_gla_anims.pk3 from ja+ folder-> remove
JA+_gla_anims.pk3 from CW6 folder -> Ja+ folder/base

QUESTIONS:

Is this going to be in JKG?

hell no! the quality of JKG is far more than what I have for this project :O

I have Other MODs will they interfere with each other?

that depends on your load order. If you have a mod loading before CW6 then CW6 overwrites it. AS long as you have alot more Z's in front of CW6 mod files then it overwrites it. try putting more Z's in front of your mod and see if that helps.

I DONT WANT ALL THIS EXTRA CRAP!

not really a question but I'll give you a solution. You can always go into the CW6 base file and delete everything but the models/player/_humanoid file and keep the animations.



///////BACKUP FILES BEFORE MOVING. IT WILL REPLACE THE FILE ONCE YOU OK IT TO!!!!!!

ANY QUESTIONS or COMMENTS?
EMAIL ME AT: Hirman_1@yahoo.com

BUGS: THE ONLY BUG YOU MAY EXPERIENCE IS IF YOU EITHER YOU MESS UP THE INSTALLATION OR THE SERVER YOU ARE PLAYING ON DOESNT HAVE THE MOD INSTALLED SO YOU MAY HAVE PROBLEMS THERE SO EVERYONE SHOULD KNOW THIS MOD NEEDS TO BE ON THE SERVER EXACTLY THE SAME AS THE OTHERS IN ORDER FOR IT TO WORK ON MP SERVER games.

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.