Glider Vehicle

By Helena Revan
Date: 03-02-2012

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Readme

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Jedi Knight: Jedi Academy

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TITLE: Glider_Vehicle

AUTHOR: Helena Revan

E-MAIL h-revan@comcast.net



FILENAME: glider_vehicle.pk3

FILESIZE: 836 KB

DATE RELEASED: 1/2/2012



CREDITS: The team at RavenSoft for the model and textures, shader, skin, and NPC files. Thanks also to Razor of the (JAWA) Clan for helping
me solve a shader issue, and to all of my alpha testers, especially Link of the (JAWA) Clan, who let me test this on the event server.



INSTALLATION INSTRUCTIONS: Put the glider_vehicle.pk3 in your "base" folder. This file needs to be installed separately on MP servers for
it to be spawned there. Players who don't have the NPC will probably crash if the vehicle is spawned.
Warn them beforehand, so they can download and install it. If players without the NPC are crashing, simply restart the map and don't spawn it.


UNSTALLATION INSTRUCTIONS: Remove the glider_vehicle.pk3 from your "base" folder.



DESCRIPTION: This is a new vehicle for Jedi Academy, based on the unused Glider NPC. RavenSoft included several files for this NPC in JK2,
but as far as I can recall it wasn't actually used. The model can be spawned in base JKA, but it has no textures, so it's invisible,
and it doesn't do anything.

This glider belongs to the vh_fighter class, so you can take off, fly around at different speeds, and land again
in something that resembles a cross between a pterodactyl and a heron.



To take off, just get in (use) the glider, and press the jump key (spacebar by default), until you reach far enough off the ground to begin
moving forward. Forward is accelerate, back is decelerate, and left and right will cause you to roll. You can steer with the mouse.


To land, simply fly slow just above the ground, and keep decelerating as you nose into the ground. Below a certain altitude, the landing sequence activates automatically. Getting out can be a little tricky; you may need to jump out (use and jump) just before the landing sequence begins. Too early and the glider doesn't finish landing; too late and you can't get out. It gets easier with practice.

The glider accelerates slowly, but can cruise faster than a speeder bike. Deceleration is a bit faster. I set the throttle so that you don't have to keep changing speeds.

The glider isn't actually as wide as its wingspan suggests, so you can fit through fairly small openings, although you can also roll for a more dramatic effect (this takes some practice).

This NPC comes without any weapons (no muzzle in the model, since it's an animal), but you can swoop down on your enemies and hit them! Try flying through the canyons in t2_trip and taking out some mercs!

Since there weren't any sounds or animation for the original NPC, I used some sounds from other base models that seemed like they'd fit.

Without any death animation, I decided to keep the droid explosion effect that was here for a stopgap.
So yes, the flying lizards explode when killed.




BUGS: Getting out while landing is tricky.




COMMENTS: Anyone who wants to make their own version is welcome to use this pk3, provided that a copy of this readme is included.





Helena Revan





**THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC.
ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.