By Inyri Forge
Jedi Knight: Jedi Academy
AUTHOR: Inyri Forge
FILESIZE: 12.5 mb
DATE RELEASED: 29 January 2005
BUILD TIME: Many weeks.
New Sounds: Yes
BOT Support: Yes
NPC Support: Yes
Team Support: Yes
SO Support: Yes
This model's been a long time in the works, and tons of people have helped me along the way. I'll see if I can remember specifics.
Almighty_Gir: Always many thanks for pointing out my flaws, and teaching me how to do stuff along the way.
minilogoguy: Never one to put anything softly. The truth hurts, but it makes me a better modeler ;).
Thanks to all the forumers who took interest in the model, and everyone who beta tested it for me!
Dump this is your gamedata/base directory within your Jedi Academy directory.
For those of you who are Dungeons & Dragons fans, Neverwinter Nights fans, or just fantasy fans in general, this is a little guy we like to call a kobold. Kobolds are portrayed differently by different people, but this is a version leaning more towards D&D, based heavily on Neverwinter Nights with modifications to fit the Jedi Academy skeleton.
If you have played Shadows of Undrentide or Hordes of the Underdark, you may recognize this model's sounds as being those of the kobold bard Deekin. I wasn't planning on using his sounds at first, but due to popular demand (and he just sounds so funny) I decided to use them anyhow, so a BIG thanks to BioWare. We love you, BioWare.
To spawn the NPCs:
pink - npc spawn kobold
red - npc spawn kobold_red
grey - npc spawn kobold_blue
purple - npc spawn kobold_purple
orange - npc spawn kobold_orange
green - npc spawn kobold_green
gold - npc spawn kobold_gold
brown - npc spawn kobold_brown
NOTE: If you have too many NPC files in your base folder, you can get rid of the NPC support for this mod by deleting the NPCs folder inside ext_data. DO NOT DELETE EXT_DATA! If you delete the entire directory, the kobold sword will not work. If you don't care if it works, go ahead and delete the whole thing.
No bugs, unless you count the fact that the model has no caps. There's a little bit of clipping on some animations with the shoulder flaps, but at the moment it was the best I could do with it. I'm slowly improving with each model, so soon it shouldn't be much of a problem.
My personal favorite color variant is the green one, in case anyone cares. I did not make the default skin pink because I like pink, I made it pink because pink is kind of a flesh tone, and I just seemed to find myself working with that color. I'm actually not a big fan of pink :p
You may not redistribute this file or any material contained within in any form without my express permission. If permission is given, this read-me must be included. It's not like I bite, so don't be afraid to ask. I'm not going to say 'no' unless your mod is a complete disgrace to the world, and there aren't many of those out there ;)
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.