By Inyri Forge
Jedi Knight: Jedi Academy
TITLE: Leo Dominus
AUTHOR: Inyri Forge
FILESIZE: 5.99 mb
DATE RELEASED: 03 October 2005
BUILD TIME: Approximately 4 days
LOD Support: No
Team Support: Yes
New Sounds: Yes
BOT Support: Yes
NPC Support: Yes
Single-Player Support: Yes!
First of all, I must give credit to Raven. Those of you who are experienced with modelling will notice immediately that I 'borrowed' the hands off of one of their models. That's all that's borrowed, though. One day I will learn to model hands ;)
Thanks to Almighty_Gir for lending me some of his very general reference images, which I used and modified in the making of this model.
I'd also like to give some credit to my cat Chelsea, without whom this model would be headless. Just remind me next time not to grab her by the head if I want my fingers intact.
FindSounds.com - great resource if you have decent noise-removal software.
Of course shoutouts go to my forumers, for support as usual, and a big thumbsdown to all the flamers out there. Go away. We don't like you.
Dump this is your gamedata/base directory within your Jedi Academy directory.
This model is rather self-explanitory once you look at it. It's a player model of a cat-person. That is a humanoid feline. It comes in three different flavors: Puma (default), Panther (blue team), and Tiger (red team).
NPC SPAWN INFORMATION
You can spawn three NPCs: the Puma, the Panther, and the Tiger. The commands are as follows, in order:
npc spawn cat
npc spawn cat_blue
npc spawn cat_red
npc spawn cat_white
As you can see, I just tied them in to the team colors. It's simple, so it shouldn't be too difficult to forget. Also remember you can use all of these through the single-player customization menu.
To use the white tiger skin in multiplayer, use the command: /model cat/white
I'm going to dedicate this section to the model's shortcomings rather than actual bugs, since to my knowledge there are none. This is my first released player model, though by no stretch of the imagination is this my first model ever. Even so, I'm still kind of a newbie at this player modelling thing, so my style isn't quite perfect yet. As a result, this model doesn't deform perfectly in certain areas, specifically the shoulder. Part of this is poor polyflow in the shoulder area, and part of it is that I'm not an experienced rigger, either. However I've rigged it to the best of my ability, so it's not as bad as it was :p.
I'm very happy with this model. It has its faults, but I think for what it is it turned out quite well. I imagine this model could be used for anything from dueling to RPG (it looks like a Togorian to me, because I don't like the concept images of Togorians...)
You may not redistribute this file or any material contained within in any form without my express permission. If permission is given, this read-me must be included. It's not like I bite, so don't be afraid to ask. I'm not going to say 'no' unless your mod is a complete disgrace to the world, and there aren't many of those out there ;)
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.