By Inyri Forge
Date: 02-23-2005
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JEDI KNIGHT: JEDI ACADEMY
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NAME: Jedi Academy: Final Fantasy Style
SIZE: 21.3MB
AUTHOR: Inyri Forge
E-MAIL: inyriforge@forgeproductions.tk
MSN Contact: cortosis@hotmail.com
WEBSITE: http://www.forgeproductions.tk
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CREDITS:
There are some very important credits for this video:
Eidos Interactive - The makers of Final Fantasy VII. Without them this would not even exist.
Chairwalker - The maker of the Cloud model.
Sephiroth_VII - The maker of the Sephiroth model.
Leon - I used his tweaked versions of the above two models. I'm assuming his credits to the modellers were correct... if they're not, let me know.
ÔRiÔN - Maker of the Advent Children weapons pack. I borrowed some of the sounds from the pack, as well as the weapons.
LucasArts - Do I really need to mention LucasArts? :)
If I have forgotten to credit anyone (I am human and make mistakes) then my deepest apologies.
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DESCRIPTION:
Well I got bored making music video-style videos for Jedi Academy, so I thought a little uniqueness was in order. This video is a combination of filmed action from Jedi Academy and photoshopped frame-by-frame sections. The video was meant to, as accurately as possible, give Jedi Academy that Final Fantasy VII feel.
To compelete the "FF7 Look" the Cloud/Sephiroth models have been used, as well as the Advent Children Weapons Pack. The good old-fashioned FF7 battle theme might make one believe they were really watching a FF7 gameplay clip instead of a Jedi Academy video. And what Final Fantasy battle is complete without the ever-present victory fanfare?
At the end of the battle you will come to the experience screen, but here in Jedi Academy things are a little.... different.
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COMMENTS:
I have never spent so long compiling a video. Usually filming takes place one day and editing (with additional filming) takes place the next. However with this video I constantly had to get new footage to give it that just-right feel. I finally finished gathering footage 2-3 days ago, after which a lot of splicing, photoshopping, and sound-editing took place. Hopefully the experience is as unique for you as it was for me.
APPROXMIATE COMPILATION TIME: 16-20 hours over 4-5 days
SOFTWARE USED: Pinnacle 9 Studio, Photoshop Elements, ModView
SPECIAL THANKS: Thanks to SmithLord and Oxyonagon for "beta testing" the video.
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KNOWN INACCURACIES:
Yes, I know everything's not perfect. Here's what I know for sure isn't quite accurate to Final Fantasy VII.
DEFINITE INACCURACIES:
-I made up Sephiroth's limit break; to the best of my knowledge it doesn't exist.
-Cloud's limit break doesn't have all those flashy-looking effects. I worked with what I had, and I think it turned out pretty well.
-Limit break effects are, well, from Jedi Academy, so unfortunately they're not the same.
-Yes, I know that "fire" is really Force lightning. I could have used the fire in Jedi Academy, but I wanted to be a little more unique. I think it looks okay.
-The limit break box thingies at the top of the screen are supposed to be slightly transparent. My software would not allow this, so they're opaque.
-I know in the game the menus show up during action as well as menu selection, however even I don't have the patience to do the *entire* video frame-by-frame.
POSSIBLE INACCURACIES:
-I went down to play FF7 last night to check the limit menu, but I quickly forgot it, so if there are any problems with it, my apologies.
-The rotating colors on the limit break menu are probably incorrect, although I guess it's possible I got the exact ones right by mere chance. Yeah right... I think only the most die-hard fan would be able to tell, though.
-Proportions: Well I didn't go measure everything, so if you can tell the menu proportions are off (if they are).... then you should go outside more often ;)
-I'm relatively certain the damage numbers and Cloud's health should match up, but there's a slight possibility (calculator typo) that they don't. If they turn out to be wrong, just ignore them ;)
FIXED INACCURACIES (during compilation):
-ATB guage fixed so that it is yellow while choosing commands.
-ATB guage fixed so that the yellow guage fluxuates to orange.
-Menu: "Name" not originally added. This has been fixed.
-Capitalization issues: Most, if not all, of these have been fixed. All capitalization should be accurate.
-Health bar has been fixed so that it actually ticks down when Cloud is hit. I originally forgot to do it.
-Magic menu has been fixed from its original (and horrendously inaccurate) original version.
Why am I even listing these? It's not like you saw this while I was making it... :P
By the way, have I ever mentioned how much I absolutely hate Final Fantasy VII? It really sucks... But it has good music!
I bet nobody got down this far. If you're still reading then kudos to you! Party's at my house.
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY EIDOS INTERACTIVE, ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.