Taspir Power Complex V3

By Parabolic Minds
Date: 06-24-2008

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Star Wars - Jedi Knight: Jedi Academy
Taspir Power Complex V3
FFA, TFFA, CTF, DUEL & POWER DUEL
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INFO:


Title: Taspir Power Complex, Version 3

Authors: Parabolic Mind - NAB622, Hypernova, PhasmatisApparatus, Ghosthree3, Yami_Ryou, StolenBlade, Diablo, Phred and Adrian

E-Mail: parabolicmind@yahoo.com

Website: www.geocities.com/parabolicmind or www.nab622.com

Filename: taspir_power_complex_v3_ffa.pk3
Filesize: 51.7 MB

Date released: 6/15/2008

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INSTALLATION INSTRUCTIONS:

Take the file "Taspir_Power_Complex_V3.pk3" out of this zip file and put it in your Jedi Academy game's base folder. If you used the default installation directory, it should be something like this: C:program fileslucasArtsStar Wars - Jedi knight: Jedi Academygamedataase

TO START:
Start your game, click play and go to "create a game". It will show up in the list for both FFA and Team FFA. Pick your gametype and go!

If you have low FPS, or if you have an older computer, you should also take the "Tpcv3_low_fps_fix.pk3" file and put that in your base folder as well.

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DESCRIPTION:

A remap/addon of FFA5. There are many extra goodies in here! For instance, you now have access to all floors in all buildings. There is a lava power plant (hence the name, Taspir Power Complex) in the lowest level of the building with the red lights on it. There is a secret teleporter hub, from which you can go to almost any major place in the map in just a few seconds. There are some ship spawners on the tops of the buildings as well as several strategically placed turrets to promote air-to-air, ground-to-air and air-to-ground gameplay as well!

Most of all, this map is CLAN CAPABLE! There are several bedrooms in the bottom of the blue building. The pictures on the wall are made to be easily CUSTOMISED to have images of your choice. Best of all, since most clans like to have their logos in maps, this map can have YOUR CLAN'S LOGO put into it! There are simple instructions on how to do it on my site. There's also a lockable council room, for those clans that like in-game meetings. There's a TON more, but I think I've more than exceeded a decent description space.

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MODDABILITY:

Yes, that's right! You can change and customize the way this map operates! You can also add your own clan's logo, and it will appear in the map!

First off, let's cover the logos. Your clan can put it's own logo in the map! This will be done through a private download to make TPC look and operate the way they want. Doing the logos is as easy as making a JPG image of your clan's logo, and then putting it with any script mods you make/download into a PK3 (I have made easy step-by-step instructions on my site). You can also change the pictures in the bedroom area to any pictures you like. To learn more, go to http://www.nab622.com/tpcv3/mods.html and you can do it all yourself. Very neato, huh?

I mentioned above that you can change the way TPC operates. I'll try and explain it simply.

All maps run from a compiled BSP file, which cannot be modified. However, TPC implements 56 scripts to perform different things. These scripts can be changed without having to recompile the map, so you can modify them however you want and make the map do different things. On my site, there are different scripts available that I have pre-programmed with different functions. If you want, you can see the code for most of the scripts (the super secret scripts will remain super secret).

If you didn't understand any of that, just go to the site - there are step-by-step instructions with lots of pictures to guide you through.

http://www.nab622.com/tpcv3/mods.html
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BUGS:

There are two known bugs:

The first is in the red building, at the flight of stairs going from the top floor to the third floor. If you roll off the top of the steps going downwards, you grab onto an invisible wall in the ceiling and hang there...? This has been there since v1, and it can't be fixed.

The second (I think it's still there) is if you make the lava solid, then go to the dueling room next to the power complex at the bottom of the map, walk on it the lava. It still hurts you a little bit - 4 hp per second.

But other than that, this map is as bug-free as several months of personal beta testing can get it. If you find something that seems like a bug, it's probably not a bug, but a secret area disguised as a bug...

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COMMENTS:

'PHT' is a legal word in the official Scrabble Dictionary that means "An expression of annoyance or disgust"! Isn't that great?!

OH, you mean comments on the FILE! Oh, it's great! It's a LOT of fun. I can't WAIT to play it on a public server with all the other people's!!

If you are epileptic, DO NOT PLAY THIS MAP. In fact, you shouldn't be playing JA at all....but this map has areas with flashing lights and things, and I don't want to be causing seizures. That would make me feel bad. :P
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SECRETS:

There's a lot of stuff in this map to keep you busy. Here's one of them: There is a teleporter hub that will grant you fast access to just about any area of the map. To get in, you have to complete a "test". The entry point for the "test" is pretty much the same as in V2, but the test is completely changed. In V2, you had to jump over a pit of lava with a disabled grapple hook. In V3, you have a huge slippy slide to go through without falling off. And yes, your grapple hook is still disabled.

Another thing to keep you busy: Hypernova has a multicolored vortex as his personal logo. Excluding the spinning vortex cube, there are 11 vortexes hidden around the map. Some of them are quite hard to find. I'll give up one: The slide that activates the teleporter hub has one on it...somewhere.

One last thing I'll spoil for you: There are 4 hidden duel rooms in this map. There are secret buttons you can push that will teleport you in, and when you die, it will automatically return you to the duel room you were in. Cool, no?

There are a LOT more secrets than that - look for them. There's stuff EVERYWHERE! I lost count when the secrets got over 50, and that was during V2.

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CREDITS:

First and foremost, credit goes to LucasArts and *cough* Raven Software. Their creation of that "abomination" called FFA5 (Buah-hahaha!!) gave us a good starting point. Second, we need to credit our music sources. The main music track is from Indiana Jones - Raiders of the Lost Ark, the second track came from Dark City, and the third track came from an old 1997 game called Pandemonium. The CTF and Duel music came from Jurassic Park II.

Also, VERY special thanks to Hypernova, who made a really nice lava texture (he must have made at least 15 of them)! On top of that, he stuck with this project to the very end, pushing it along with new textures, models, loading shots, and all kinds of other goodies. A lot is owed to him - TY HYP! It wouldn't be the same without your help.

Very special thanks also to Ghosthree3 for all his testing work as well. A lot of bugs were fixed because of him. :]

Thanks to NAB622's brother, who made a really nice looking planet for the space skybox. Finally, Thanks to the beta testers of V2 and also to Phred, Yakosan, Ey, Wawel, Stealth, Mystic, Traxas and many others I can't remember all the names of. They had LOTS of ideas for improvement.

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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LISCENSORS. I THINK SHIFT LOCK IS STUCK ON. WHO CARES. NOBODY READS THESE THINGS ANYWAY, ESPECIALLY THE PART IN CAPITALS AT THE END. SO I DON'T KNOW WHY IT'S THERE. SO I'LL MAKE SURE IT'S NICE AND LONG. THAT WAY YOU ALL KEEP READING IT BECAUSE YOU ARE INTERESTED IN WHAT IT MIGHT CONTAIN. BUT HAHA! YOU'VE BEEN FOOLED! IT DOESN'T CONTAIN ANYTHING WORTHWHILE! SO THERE! HAHA! AND YOU'VE WASTED YOUR TIME READING THIS! :P AND YOU GOT RICK ROLLED!