By Wedge2211
Date: 09-19-2005
/---------------------------\
| JEDI ACADEMY MODIFICATION |
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Title: Nirenne Station: High Orbit
Author: wedge2211
E-Mail: 06jps@williams.edu
Web: http://wso.williams.edu/~jshoer
-- General Information --
File Name: nirenne.pk3
File Size: some MB
Date Released: 2 Sep 2005
Description:
In the far future, a space station is constructed in high orbit over the gas giant Nirenne. This station serves as a research hub, maintenance dock, and loading/offloading facility, with many modules constructed for widely varying needs. This map covers an upper level of habitation modules and connector hubs as well as a lower level with a small maintenance facility and manipulator arm.
Gametypes: FFA, Duel, PowerDuel
-- Map Information --
Brushes: 6000+
Entities: several
Custom elements: New textures, shaders, and models
Music is Samual Barber's Adagio for Strings
'Majestic' textures courtesy of www.shaderlab.com
Other textures courtesy of NRG or public domain sources
A very tiny number of textures created/edited by me
Build time: Three weeks.
-- Notes --
You can ascend and descend the vertical shafts just by walking into them. On the bottom level, you don't need to jump or Force-jump; you'll be propelled upwards if you walk straight into the shaft entrance. I'm sorry to say that only the large "rear" shaft seems to work flawlessly for me...you might only be able to drop down the two smaller "side" shafts.
Gravity is a bit low on Nirenne Station. Enjoy the longer range on the repeater secondary fire!
This map is my entry to Map-Review's Mapping Challenge #3: JA Geometry Competition. Maps were limited to 1024x1024x2048 mapping space and 10 non-system, non-skybox textures, these were:
textures/colors/black
/colors/gray
/common/glass2
/majestic/base_flat_lt
/majestic/base/grooved
/tarsonis/metal_nonskid
/nirenne/cyan
/nirenne/white2
/nirenne/mottled_metal
Note on shaderlab textures ('Majestic'):
All content copyright © 2000-2003 Randy Reddig.
Usage and redistribution policy: Textures may be freely downloaded, modified, and used in free maps, mods or total conversions provided this copyright notice is left intact and a link to Shaderlab is provided in the credits or read-me file. Other non-commercial applications are considered on a case-by-case basis via e-mail. All other usage requires written permission.
Bulk redistribution or archival of the textures in any medium, digital or otherwise (except mapping packages for mods) is prohibited.
-- You-Know-What --
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.