Nar Shadda Landing Zone 17

By Map-Craft Mapping Team
Date: 10-24-2009

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Jedi Knight: Jedi Academy
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Title: Map-Craft: Pass-Me-Around 1 / Nar Shadda Landing Zone 17

Authors: Pande, Lou, Mrwonko, Jedi Mediator, Exonimus, Nozyspy, Lazarus, Crazy Assassin, NAB622

E-Mail: [Email in readme file with .zip]
Visit Map-Craft.com and use PM tool or find emails in profiles if you wish to contact the participants involved.

Website: http://www.map-craft.com

Filename: landing_zone_17.zip
Filesize: 23.4 MB

Date released: October 13th, 2009

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INSTALLATION INSTRUCTIONS:

Take the pk3 out of this .zip file and put it in your Jedi Academy game's base folder. If you used the default installation directory, it should be something like this: C:Program FilesLucasArtsStar Wars - Jedi knight: Jedi Academygamedatabase

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DESCRIPTION:

The Pass-Me-Around was the idea of Pande and the dedication of the particpants on Map-Craft.com forums. Starting with a single, untextured room with a rough design and no obvious draws to any particular style of planet in the SW universe, the first 'reciever' was asked to expand the room, add to it, and texture it. Start a style, in other words. But, they only had a week, which meant they could not go too far and leave too much of a mark. The map was then passed on to a second participant who then expanded with their own imagination ontop of the work of the first. And so, through 8 participants, a map was born, overseen by Pande (who made some last minute bot routing and map changes :D) heavily scripted by the final participant, NAB622 (on top of/modifying previous scripting done in the map previously).

The entire idea of the map, from the begining, was to stuff as much detail into a small duel map as possible, and I think the team duly succeeded. From floor patterns to machinery to lights, this map is stuffed full of stuff to look at. And thanks to serious scrutiny by members of the team, no area is left unoptimized or not hinted. You can be sure of maximum FPS possible in the map while playing. :)

This map features:

- Random room in duel mode. In FFA, the map is open and all doors function, but in Duel mode the map is split up into 5 different sections, each cut off from each other using locked doors, and all is chosen randomly at the begining of every round. There are 5 areas that NAB622's script chooses from, so your duel will probably be different from that of the previous duelists! It's like having 5 maps at once! Fully bug tested, and spectators will be teleported to the correct rooms also.

- Lots of blowy-upy things!

- A secret area ! (FFA only)

- Fully functional fallable grate walkway. (Hint: support pillars)

More than 100 hours of work went into the creation of this map, due to the hard work of 'da boys' at Map-Craft.com. Look out for the next Pass-me-around map, on the Ruins theme!


//---->
Crazy's X-Wings
---->
Guess what? Crazy Assassin has been forgetful, and lost his hot-rod X-Wing miniatures. Can you help him find them?

There are seven total, and they're probably spread around the map.

Good luck!

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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LISCENSORS. NEVER GONNA GIVE YOU UP, NEVER GONNA LET YOU DOWN, NEVER GONNA RUN AROUND AND DESERT YOU! YOU JUST WON THE GAME!

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ABSOLUTELY no use of or modification of the contents of the .pk3, without permission of the participant responsible for its creation. You will most likely be granted its use, but please ask first!
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