By dumbrevanandras
Date: 11-27-2009
Version: 1
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Jedi Knight: Jedi Academy
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TITLE: Mutiplayer Role Player Part II
AUTHOR: Yelsaber & Sobo
E-MAIL: dumbrevanandras@yahoo.com
WEBSITE: www.decn.co.nr www.grafsoft.co.nr www.nrnjk.co.nr
FILENAME: mprp2.pk3
FILESIZE: 26 MB
DATE RELEASED: 1 November 2009
CREDITS: Yelsaber and Sobo Arves from the New Republic Navy Comunity
INSTALLATION INSTRUCTIONS: UNZIP the file , windows explorer can open it then copy the content mprp2.pk3 to your jkagamedatabase folder
DESCRIPTION:
The 2nd part of the Multiplayer Role player released a while ago consists in another escape mission from a guarded facility making you walk trough
several battles and secrets. The general idea is to bring single player missions into multiplayer. Many of us love to play SP maps but those being buges it is not much fun.
With the wonder called GTKRadiant and some additional scripting making a multiplayer mission map is easy.
All parts of the map are made one by one adding some very difficult areas where you have to rely on your mates or your obeseving capabilities.
The map is originaly meant to be played in 3 however the 3rd player is additional the map cannot be finished unless there are 2 players or cheating (noclip), but in some cases not even that wont work as some trigger might not get affected.
We suggest to play the map on foot. For the 3 players there are force configs included that you find under your force power settings: mprp_weapon, mprp_saber, mprp_jedi, mprp_sith (under dark side settings) these are not required but recommended.
The true sense of role play becomes clear once you follow these force configs and you must actualy pull your mates up in some areas as the force user.
BUGS:
Some areas close right behind you as you activate a button on the walls , for this we recommend to be carefull and stay close together when entering tight rooms as the walls may close on you.
There could be a slight chance of print screen smap and overflow that will cause a crash if you keep holding cerain print message buttons, we did not notice any of those in the last test however.
Other bugs that occured were fixed by small scripts.
COMMENTS:
Make sure you read this before you start or you will have very little clue of what is going on.
Story: You escaped your previous mission and your ship got captured and teleported into this facility. You find yourselves closed in a forcefiled protected area.
HINTS:
When you enter the room you will notice a noghri walking slowly, make sure you dont kill him let him do his job.
Look at the HINT sings at the wall they usual are there and mean something, they also appear or dissapear according to the switched you might USE, they give your hints on where to go so observer them carefully
Look on all walls there might be somethign there
Mostly all panels and even the most weird ones floating in air could be triggers, make sure you grap hold of the USE button.
Watch carefulyl for force pull and push signs they are important, even in water, if you just run on the map you will never get to half of it, play slow
There are some areas and aspecialy one where you just wont get passed unless you have somebody else pressing the button for you.
Make sure you dont forget to return to the beginning and try to repoen certain doors that you were unable to when you started, they are important.
You can also mail me for walktrough file.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & ? LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.