Apcotyl Temple

By jashugan
Date: 01-31-2009




Readme File:


Map Name : Apcotyl Temple
Author : Jashugan
Email Address : jash89@free.fr
Website : http://www.clan-hcf.com/cariboost1/

File Name : apcotyl_temple
File Size: 45M
Date Released : 27-01-2009

New Sounds : YES
New Skins : NO
New Objects : NO
New music : YES
New Textures : YES
New Shaders: YES
Bot support : YES
TFFA support: YES

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- Some textures and shaders have been extracted from different maps. So Big thanks to Sith-J-Cull, Shadow Stone, Darth NormaN, griffin claw and all the mappers from the original Jedi Academy game.
- Thanks to Oscar Niemeyer for the Council Structure.
- Star Wars spaceship conceptors of the Radiant IV.
- Thanks to John Williams for his music.
- Big thanks to my team :)
- Special thanks to Yuu.


Hi Jedis :) . Here is my Apcotyl temple. My first map... in fact, this is the 3rd version of my first map.

I made this map for my French Team, the High Council of the Force (HCF).

It s a temple on the theme of fire and water, wich is separated in three parts:

- the first part, the Crater. Two falls, in lava or water, a cool lake in the center and some old ruins of a disappeared civilization. You can ear the water falls in the far, and if you look the sky, maybe you ll can see a bird flying... You can spawn a reborn in the ruins.

- the second part, the Temple. Nice place to fight I think. The temple is separated between fire and water, try to fall in the good one!

- The third part, the Base. I added it on this 3rd version, but the work is not finished... maybe I'll make a v4, but I have many others projects in skinning and mapping.
This last part contain my Republicain Radiant cruiser. I'm proud of having made this great Spaceship. You can activate many things on it: WCs, washbasin, hands dryer, radio, droids, bacta vat, and two cannons in the cockpit. You can open the sunroof from it or from the control center outside or the control room in the ship. Many hours of work on it! Maybe the fps will be worst in this part, but I did my best :) .

The map supports a TFFA mod.

(-(-(-(-(-(-(-(Secret Areas)-)-)-)-)-)-)-)-)

The most of the seven secret areas can be open by activating it. Look at the screenshots, they all are here. The last is not very easy to find, try to look for it before activate the /noclip :D Ho! I forgot one: try to look for behind the waiter, under the bar in the cruiser...


There are some.

- The FPS can be lower near the Cruiser; there are many functions on it, and many brushes, so it take a lot of fps. If you have a good computer, you'll don't see it.
- Sometimes, not all the times, IN the temple, but only in the base mod, we can't here some sounds of steps or jump, or switch on/off saber. I've tryed to fix it but it didn't work, I think it comes from my -vis compilation wich is not good. It don't do it all the time so I hope it work at your home. Edit: it works without any problem on a serveur >< .


Just extract the .pk3 into the GameData/base in your game directory, you can find the map in the "fight for all" menu, or tape "/devmap apcotyl_temple_v3" in your console to test it.


This is my third map, but the 3rd version of my first in fact; I know it's not perfect, but I'll do better the next time.
Some textures contains glowing shaders, you can activate it by /r_dynamicglow 1 (o for unactivate). It work very well on the lava textures, but take a lot of fps.


You don t have to mail me or asking me permission to take textures or shaders. Do as you want. If you want me to give you a .map of the cruiser alone, mail me.

-_-_-_-_-_-_--_-_-_-_-_-_--_-_-_-_-_-_--_-_-_-_-_-_--_-_-_-_-_-_--_-_-_-_-_-_--_-_-_-THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION,