5th January 2008
Map Name: Spacefighter Factory: Project Shadow Streak
Author: Rudolf Wentzel (whitewolf or whitewolfw2)
Email Address: firstname.lastname@example.org
Website URL: None as yet.
"Streak Precision Engineering, as a manufacturer of air and
space defense vehicles, has constructed various factories
and design facilities in which it produces its
fightercraft. Since Streak Precision Engineering has
initiated Project Shadow Streak, its most ambitious
project to date, one such facility has been opened for
inspection by certain individuals. We trust that you, as
one of the individuals chosen, will enjoy your visit."
This map has a history of evolution. It started life as a
single player level when I was only new to mapping.
Over the course of a year and a half, it has evolved from
a single player level named "Yavin Outpost" to a
multiplayer level, and the decision was made to use
only custom textures, mostly made by me but some from
other sources. Much work has gone into this project,
and I hope that anyone who plays it will get something
positive out of it, perhaps even be inspired, as I have
been inspired by the work of others.
Use Of Textures: The author, whitewolf, grants you permission to use the
textures contained in the folders "rudolf_01", "rudolf_02"
and "rudolf_03" for any non-commercial project. These
textures have been made by me, and I reserve the right to
ask you to remove them from your project if I deem it to
be offensive. (use your common sense here.)
I cannot grant you permission to use berneyboy's textures
or the textures in the "external_source" folder, because I
did make them, however they can be freely downloaded, see
You MAY NOT use the textures in the
"rights_reserved" folder. Sorry.
Credits: Three textures, (the wall texture and the two cola machine
textures), were created by BerneyBoy, and are part of his
photorealistic texture pack. BerneyBoy's website is:
The readme for the "PhotoRealistic" texture pack can be found
inside the zip file, in the same directory as this readme.
The textures in the folder "external source" are from the
They can be freely downloaded.
The song "3 Circles", part of the album "Selling Your
Friend For Cash", was produced by the band "subatomicglue"
and can be freely downloaded under the Creative Commons
license. The band website is: http://www.subatomicglue.com
The water sound is a recording by Jason Sear, licenced
under Creative Commons and can be downloaded at:
The engine sound is a recording by "martypinso", licensed
under creative commons and can be downloaded at:
The welder sound is a recording by "eruk", licensed under
Creative Commons and can be downloaded at:
Special Thanks: Glory to God.
I would like to thank all the people at www.map-craft.com
for their generous advice.
I would like to thank those who took the time to make
tutorials, your resources have been extremely valuable.
Thanks to: Stuart, helped with beta-testing.
New Sounds: YES
New Skins: NO
New Objects: YES
Brush Count: 5186
Vert Count : Around 45000
Entity Count: 882
Base info: Created from scratch.
Software used: Jk2radiant, GtkRadiant 1.4, GtkRadiant 1.5, Gimp,
Terragen, Irfanview, Zipgenius.
Known Bugs: The player turns bluish when walking over the grates.
Sorry I have been unable to solve this problem.
Build Time: About a year and a half.
Installation Info: Extract into your /base directory.(just like any other map)
Copyright / Permissions
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
THE AUTHOR OF THIS MODIFICATION, R.WENTZEL, RESERVES ALL RIGHTS TO THE ARCHITEXTURE/BRUSHWORK CONTAINED IN THIS MODIFICATION AND/OR CONTAINED IN THE FILE spacefighter_factory.bsp.
YOU MAY NOT DECOMPILE, DISSASEMBLE, OR OTHERWISE REVERSE-ENGINEER THIS MAP.(spacefighter_factory.bsp)
Brushwork and/or architexture Copyright (c) Rudolf Wentzel 2008
THIS MODIFICATION IS TO BE DISTRIBUTED FREE OF CHARGE.
THIS MODIFICATION MUST BE DISTRIBUTED WITH THE ORIGINAL, UNALTERED README FILES.