[DSF]Citadel

By FuL*CruM
Date: 12-15-2006

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[HISTORY LOG]

v1.0
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Star Wars Jedi Knight: Jedi Academy: MODIFICATION
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Name: [DSF]Citadel
Author: FuL*CruM
File Type:
Map
FFA Only
Bugs:
When you enter the training chamber, the music is stuck on the opening title of Diablo 2: LOD

Description:

The [DSF] clan map, using all the concepts in my past projects. This map is top-notch for lugormod servers becuase
it has multiple arenas and teleporters.

The main hall. Its just a spawning room with two portals that lead to the main duel room and the training room.

The Main Duel room. Its an ice cave with a hole in the top, peeking out to the sky.

The training room. Contains a Heavy Repeater and Ammo Dispenser. Also contains a turret and a switch, used for practicing blocking.

As I said again, its good for Lugormod because it has seperated rooms, you can use the training room as a Desann Quest or whatever if you get rid of the turret using /killmodel

Be forewarned, this map contains two songs from Diablo 2: LOD which I got from a program called MPQedit.
They were WAV files then I changed them (by using a program called WAVER) to MP3 format. NOTE: NONE OF THE
SONGS HAVE BEEN CUT DOWN OR LOOPED. YOU CAN USE THESE SONGS IN YOUR MAP OR AS DUEL
MUSIC, ETC.



Credits: MPQedit team.WAVER team,DIABLO 2:LOD all for music.[DSF] Clan for a clan to use this map on. Shadow Stone for textures. Myself for the map.

THIS MOD INCLUDES A .MAP FILE. THIS FILE IS USED FOR EDUCATIONAL PURPOSES ONLY.
THIS MOD HAS MUSIC UNSUPPORTED MUSIC FROM THE DIABLO 2:LOD ( (c) 2001 Blizzard Entertainment) VIDEO GAME. THEREFORE, THIS MAP
IS UNSUPPORTED BY ACTIVISION,BLIZZARD ENTERTAINMENT.

v2.0
=========================================
Star Wars: Jedi Knight: Jedi Academy MODIFICATION
=========================================

Name- [DSF] Citadel (Gold Release) V2
Author: FuL*CruM
File Type:
Map
FFA Only
Bugs: I could find none

Description: The new version of [DSF] Citadel with these features:

-Hoth/Dueling area removed
-Training Area's arcitecture remade
-Fixed the bug in the training room that made it stuck on the opening title of D2: LOD
-Turrets can be trigged on/off, not just on
-Main Lobby's arcitecture remade
-A NEW AREA! The council room.
-2 more turrets
-Turrets remain upside-down

Like i said before, and I will say again, this map is good for lugormod because of it's wide open space and general lack of
really nitty-gritty details.

Thanks to the people listed above in the previous readme, as well as Shadow Stone for letting me use his textures.