Jedi Knight: Jedi Academy
FILESIZE: 5,953 kb
DATE RELEASED: 6-16-06, or so
CREDITS: Thanks to Cradossk for making textures anybody could use. tfighterPilot and the people he credits in his readme (attatched). LightNinja and anybody he credited in his readme (attatched) Awesome vehicles.
To the awesome people at MapCraft and mapcenter for making some sweet tutorials, even though I ended up botching most of them anyways.
If there is anything in there that I didn't credit here, lemme know.
Oh, and thank's to Juheti and Sephy for testing it early and Sephy for hosting the server we tested it on.on. Told you guys I'd put you here.
INSTALLATION INSTRUCTIONS: Unzip if you haven't already, 0_o, and put the pk3 in your base folder. Standard is C:\ProgramFiles\LucasArts\JediAcademy\Gamedata\Base. Though if your comp is screwed up like mine it might be your E Drive. What am I saying. If you odn't know how to install this, than wow.
Also, download the snow speeder and atpt, here
if you do not have them already. I'm not to clear on the whole packing vehicles in the zip, so to be safe I won't. But somehow the readme's are okay to include.
DESCRIPTION: A (hopefully) fun map with crappy architecture but good intentions. Includes lava areas, flight area, rancors, several secrets, 30 second (a bit more, really) swoop course, two areas with all the guns, or most of them anywho, and 15ish spawn points, methinks. It hsould probably have more.
BUGS: The untextured swoops are used on the swoop course because annoyingly, the textured ones didn't have enough health. If anybody knows the key/value set for vehicle health, you can be in the credits. Whoopee.
COMMENTS: I started this for fun as a complete noob, and ended a semi-noob. Hint brushes? Area portals? Essential mapping knowledge? Not me. I wouldn't be suprised if this map gets wailed upon, since there's currently no music, bad architecture (have I said that before) and swoops with no textures. Shame. However, a few people I let test it had fun, and I enjoy it (obviously, I made it.) So, I just wanted to see how it would do. Er...not much left to say. Oh, the V2 is because I drastically changed some crap once, and whenever I make a drastic change I rename. The bebop is, well, what else could I call it? (Not based on the cowboy. End of story.)
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LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.