MAP TITLE: KashT-228
GAMETYPES: FFA, Team FFA.
FILESIZE: 8.6 mb
NEW MUSIC: yes
NEW TEXTURES: yes
NEW SHADERS: yes
NEW SOUNDS: yes
BOT SUPPORT: yes
BRUSH COUNT: 12,208
ENTITY COUNT: 1,125
FINAL COMPILE TIME: way to long
INSTALLATION INSTRUCTIONS: Place the file KashT-228.pk3 in your base folder. Base folder for windows is default installed to C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/Gamedata/Base. If you changed the installation path then you will know where it is located.
DESCRIPTION: This map was created for a Geometry Competition at the site map-review.com
The rules of the contest were:
The map must be built inside a 1024x2048 box
Only 10 textures may be used
Unlimited shaders may be used
NOTE: The texture Basemetal4 and the texture Steel are the same texture. I earlier had another dark metal texture called Steel, but it brought me up to 11 textures, so, as I hurried to finish the map I replaced the steel texture with a duplicate of the basemetal4 texture so that I wouldnt have to find the 1000 places where I had applyed the Steel texture.
When I started the contest, I had no clue what I should create... I had tried thinking of many things but never managed to grasp anything substantial. First I came up with the name KashT. Then the rest slowly fell into place in till I had a good theme to build on.
Heres the story behind the map:
KashT-228 is the code name for a moon. The moon was inhabited by miners recently, and they built a facility into the rocky surface of the moon. First they dug down in, and created a layer of buildings below the surface, then they slowly dug up creating canyons of rock leading down into the facility. Recently however after a great storm hit the moon and large amounts of the facility was abandoned, and the glass shielding the insides from the continues rain was smashed in.
CREDITS: Credit to Lindsey, for getting me the very nice rock texture. Credit to the makers of Halo Soundtrack, for the music. Credit to Bungie for making the textures in Halo, I used 3 in this map. The lightpanels, the floor, and the metal walls.
BUGS: The frame rate can be a bit iffy, especially in the middle of the map. I tried as best as I could to improve it, and I think I made some progress considering other areas jumped up to 40.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, BIOWARE, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.