Ord Mantell RP (1.0)

By Ki_Adi_Mundi
Date: 12-24-2012
Version: 1.0

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Readme

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(FFA) TARIS ROLEPLAY for Jedi Knights II: Jedi Academy
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Author : Cydon Prax' (Ki_Adi_Mundi)
E-mail : titaniumsonic02@netscape.net
XFIRE : boseprax

Mapname : Ord_Mantell_Rp
Filename : Ord_Mantell_Rp.zip
Filesize : ~75 MB
Release date : 10/2010

Game types : Free-For-All

Build time : 8 months
Compile time : 45 minutes
PC Build: Nvidia 9800GTX, Vista 64bit OS, Intel Quad Core, 8GB RAM

Botsupport : No
New textures: Yes
New effects : No
New models : No
New music : Yes
New Sounds : Yes

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Map Details
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After creating Yalara and Taris RP I set out one more time to do better. This is that attempt. I made Ord Mantell RP as a last thank you to the JK community at large for all its fun times and pleasant memories. The map is by far the most complex I have ever built, and ever will build. It has starships that explode when the power core is damaged, amazing detailed landscapes, and endless explorability.

Thanks for all the help and support, guys. This one's for you! As always, the source files are included in the pk3 - anyone and everyone has permission to use those files how they see fit with no restrictions from myself. I do not care if you credit me - however - you should probably credit the authors of the content I used if you copy stuff. (For instance, if you copy the Republic Cruiser, note that the exterior model was made by CommanderKeen [http://jediknight3.filefront.com/file/Republic_Cruiser_Prefab;47185] and he should be credited. Thank you.

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Roleplay Specific Features
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Ord Mantell Capital City: Worlport
--Hangar Bay
---->Consular Class Starship
--Hotel Grand
---->Rooms
--Droid Shop
--Worlport Mall
---->Shops
--Worlport Battle Arena
--Worlport Factory
--Afterlife Cantina

Ord Mantell Junkyard
--Downed Starships
--Tram System

Ord Mantell Sith Temple
--Living Quarters
--Training Room
--Throne Room
--Archives Room

Consular Class Starship
--Living Quarters
--Captains Quarters
--Engineering
--Hangar Bay
--Escape Pods
--Bridge

You'll have to play around a little to find everything. There are some buttons that set off alarms, some that lock doors, a wall or two that opens up for a quick escape. I didn't get to put in all the triggers I wanted to put in, but for roleplay it seemed sufficient

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Installation
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Place the Ord_Mantell_Rp.PK3 file into your "JediKnight:JediAcademy/GameData/base" folder.

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SPECIAL THANKS TO - FOR
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# www.map-craft.com - They helped me more than anyone
# Legacyrp.com - Whole reason I built the map, to rp there.
# =Tom=/ACiDuS - A few Textures. As a note, I did send Tom three e-mails from three different addresses but to no avail, I'll assume he left JKA. But thank you anyway, contact me back sometime.
# Darth Norman - Helped me find the Starfighter models.
# Toshi - the Palpatine model
# Plasma - the Palpatine reskin
# Raven Software - Seige Star Destroyer Bridge. (Note: RavenSoft did not respond to my e-mails to use their bridge. If they contact you asking to remove the file, please respect their wishes!)
# =Some0ne= - Jedi Fighter and R2D2 md3 files.
# Manquesa - Jedi Fighter model.
# MaceCrusherMadunusus - Sky Map for Worlport City. It's simply beautiful - what would this map be without it? Nothing, that's the answer! Thanks Mace.
# _Arkan_ - Textures for the Worlport City towers. It says in his readme I can use his textures so long as his readme is in my file - so - it's in!
# CommanderKeen - Consular Class Starship Prefrab
# John Williams - He composed the music for Star Wars of course.
# Nozyspy - Nozy made an epic crashed starship I had to remake in the Junkyard. Thank you sir! Couldn't have made such an epic ship without using your map as a prefrab!
# Inryi Forge - KOTOR Map Objects, Cantina Map Objects. Thanks!
# Mars Marshall - Who else could build such an amazing Gunship model?
# Sith-J-Cull - Borrowed three or so amazing, artistically done textures from his Senate and Krettle map that he made himself. They're so good you'll see them almost instantly. I also have to thank SJC for e-mailing me and pointing me to the direction of some helpful people. Thanks. He did give permission to use his textures back in 2009 - I can provide e-mail proof if asked.
# Tyrael64 - One of my testers who helped me clear some bugs.
# Holmes - Another Texture who helped clear bugs, and provided several key textures to help the map shine.
# Zephyr - Helped me stress test the map and lower some FPS, as well as helping test and find some bugs.
# Dragon - This guy practically built the map with me, he built textures, created a majority of the sounds, and helped with the overall design and feel of the map. Kudos.

That should cover every item that was either not directly made by me, or items that I used to make content from. Thanks to all of you that helped! I love you guys.
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Final Notes
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I'd like to thank everyone that helped make this map possible. All of the people that made prefrabs, all of the people that made textures, all of the people that gave suggestions and beta tested. Thank you.

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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION,
RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & �© LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

�© 2002 LucasArts Entertainment Company LLC.
�© 2002 Lucasfilm Ltd. & TM or �® as indicated.
All rights reserved. Used under authorization.
LucasArts and the LucasArts logo are trademarks
of Lucasfilm Ltd.
�© Raven Software LTD 2002, Activision
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