Several Sided Sid's Tantive IV Rebel Blockade Runner v2 (v2)

By several sided sid
Date: 03-29-2010
Version: v2

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Monday 29th March 2010

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Title : Several Sided Sid's Tantive IV - Rebel Blockade Runner v2
Author : Several Sided Sid (a.k.a. Andrew J. Reeves)
Email : sssid@hotmail.co.uk
Website : www.several-sided-sid.piczo.com

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File Name: sssid_blockade_runner_v2.pk3
File Size (.pk3) : 6,970 kb
Date Released : (.v1) Wednesday 28th December 2005
(.v2) Monday 29th March 2010

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(.v2 Description) : I finally found a few days in between writing my books (more to come on those soon, I hope - will keep you all posted...) to work on my maps again. For those of you familiar with the little cans of coke hidden in each one for your searching pleasure, I thought it might be fun to move the cans to new locations and re-release the maps so you can search for them again! I may do a Can-Hunt Map-Pack at some point, but I thought I'd release this one all by itself first.

There are actually TWO cans hidden in this map now - one in plain sight and just for a laugh, and the other is difficult to find unless you have your sabre ignited and are prepared to search high and low, as before...

Apart from the cans, I have rigged the walls to explode in a few more places! Other than that, the map is exactly the same as the .v1 release... apart from a tiny texture touch-up in a couple of locations...

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AS EVER - I ALWAYS WELCOME SCREENSHOTS FROM PEOPLE WHO BOTHER TO FIND THE CANS...!

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(.v1 Description) : This is my interpretation of the interior of the 'Tantive IV' Rebel Blockade Runner, the Corellian Corvette seen at the beginning of A New Hope and also in Revenge Of The Sith. I have tried to include every angle we see on film in both movies and also I have extended past this, to the rest of the ship, to show what it could be like.

But watch out - the Imperials have us in their sights!!

(As pointed out in v1, the ship is intentionally slightly oversize, as I first tried building it in proper proportion and the game's own camera angle means you feel like you're banging your head as you follow the player. So a slightly bigger space means that gameplay is as flawless as can be, I find. I know other mappers have found that too!)

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Credits : Thanks to Andrzej Glowinski for prompting me to move the can and re-release the map. It is something I have wanted to do for a very long time, but what with my current writing schedule, I had shelved the idea indefinitely.

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PLEASE DO NOT USE ANY PART OF THIS MAP WITHOUT ASKING ME FIRST - I DON'T BITE, I PROMISE...!

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* Play Information *

New Textures : YES


* Construction *

Brush Count : 14,250

Entity Count : 1,148

Software used : GtkRadiant v 1.4

Known Bugs : None - please let me know if you find any :)

Build Time : Longer than I would have opted for.

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* Installation Instructions *

Put the .pk3 file in your GamedataBase directory.
Presuming you've followed the default installation trajectory, it'll end up as this:
c:program fileslucasartsstar wars jedi knight jedi academygamedatabasesssid_blockade_runner_v2.pk3

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* Copyright / Permissions *

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