Fearis Incident

By mslaf
Date: 06-04-2004

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FEARIS INCIDENT

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Map name: Fearis Incident

Map background: Star Wars Imagined Universe

Game: Jedi Academy Multi Player

Game Type: Duel/Power Duel

Version: 1.01

Date: 17 March 2004

Description: My first map for the levelsource.com "Duel 2" contest.



Author: mslaf

Email: ms@mslaf.com

Web: http://www.mslaf.com



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MAP INFO

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New Sounds : YES

New Objects : YES

New Textures : YES (only new)

New Effects : YES



Software used : GTKRadiant 1.2, Photoshop 7, XSI, Max 5.

Known Bugs : Bot routing.

Build Time : 4 weeks



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HOW TO INSTALL

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Extract the fearis.pk3 file into ...\GameData\base directory.



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GAMEPLAY

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Objects can be activated by the force powers: push or pull.

For the best game play you should configure them on level 1 or 2.

The game flow is linear, which means that you will start in one

place and move through the whole level instead of running in the

circle. You can use the environment to slow down or kill your

opponents.



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KNOWN BUGS

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- bot routing is supported but sometimes doesn't work correctly. It's because

of map complexity and because it has been screwed up by the developer;)



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COPYRIGHTS & LEGAL INFO

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Sounds have been �imported� from:

- Elite Force and SoF2 (beeps, explosions, steams)

- Star Wars Episode II (explosions)

- Public/free sources (explosions, steams)

- created by me (steams)

and/or mixed in GoldWave and Audiacity



Textures:

- base*rav* and few other textures are from the original game,

- additional base* textures are from Nvidia, different free sources

or have been created from scratch,

- all the rest has been created by me. You _CAN_ freely use them in your projects.



THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS

ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT

COMPANY LLC AND/OR ITS LICENSORS.